Game servers and IT infrastructure, folded to fit your world.
We build low-latency multiplayer backends, host dedicated game servers, and manage the IT that keeps indie and studio teams online. Based on Crescent Street in Ville-Marie, shipping to players everywhere.

A four-fold path from kickoff to live
Every engagement moves through the same crisp, predictable stages so you always know where your build stands.
- 01
Discovery & load modeling
We map your player count, netcode, and peak-hour spikes, then model the infrastructure you actually need — no oversized bills for headroom you'll never touch.
Week 1 · Free scoping call - 02
Architecture & prototype
You get a working staging cluster with matchmaking, region routing, and a latency dashboard so the whole team can feel the netcode before we commit.
Weeks 2–3 - 03
Build & hardening
We implement your backend, run DDoS mitigation, set up automated snapshots, and load-test against 3× your projected concurrency.
Weeks 4–6 - 04
Launch & 24/7 watch
We deploy to the Montreal and Toronto regions, watch the dashboards on launch night, and stay on call for patch days and tournament spikes.
Ongoing
Services built for teams that ship games
Fixed-scope packages in Canadian dollars, with the option to move to a managed retainer once you're live.
Deployed in 48 hoursDedicated Game Server Hosting
Bare-metal and containerized servers for Unreal, Unity, and source-engine titles. Auto-scaling match instances, DDoS protection, and a Montreal-region edge for sub-40ms play across Quebec and Ontario.
Start a project
6–8 week projectMultiplayer Backend Build
Matchmaking, lobbies, authoritative netcode, and player accounts wired to a database you own. We integrate anti-cheat, telemetry, and a live-ops dashboard your designers can actually read.
Start a project
Rolling monthly retainerManaged IT & LiveOps
We run your patch pipeline, monitoring, backups, and on-call rotation so your studio can stay on the game, not the infrastructure. Includes quarterly cost reviews and security audits.
Start a projectBuilds from the DualPhoenix workshop
A look at recent deployments, dashboards, and the studios we help keep online.

Match cluster control room, Ville-Marie office

Regional latency map for a co-op launch

Custom anti-cheat telemetry pipeline

Tournament-day command center setup
What studios say after launch
Ratings from the indie teams and studios we've shipped with over the past two years.
based on 128 studio reviews
- 592%
- 46%
- 31%
- 21%
- 10%
"They took our janky peer-to-peer prototype and gave us authoritative servers in five weeks. Launch night held 12,000 concurrent players without a hiccup."
"The latency dashboard alone paid for itself — we finally saw where our Ontario players were dropping. DualPhoenix rerouted the traffic and complaints stopped overnight."
"We're a three-person studio and they became our whole ops team. Patch days used to terrify us; now they're boring, which is exactly what I wanted."
Questions studios ask us
If your question isn't here, call the Crescent Street office or send a note — we answer within one business day.
Hosting & performance
Projects & pricing
Support
Tell us about your game
Share where you are — prototype, soft launch, or scaling — and we'll come back with a scoping call and a rough plan within one business day.
Studio details
- Phone+1 (514) 845-9382
- Office
1272 Crescent Street, Ville-Marie, Montreal, QC H3G 2B2
- Email[email protected]
- Studio hours
Mon–Fri, 9:00–18:00 EST · On-call 24/7 for managed clients